![]() ![]() ![]() If you've played a Final Fantasy game past 3 (NES), this is the standard, and it absolutely destroys skill diversity. Neither does Sleep, Silence, Hold, Break, Death, etc. Have you ever tried to use Poison? Probably two or three times and then never tried again because you realized: it never works. For simplicity's sake I will be referring to everything as a "skill," even though most of these encompass what is traditionally magic. The terminology I'll be using draws primarily from the Final Fantasy series, since just about everyone creating an RPG is familiar with it. I've shared similar thoughts in various topics here, but I thought I'd create a singular topic to share some of the thoughts (i.e hot takes) I have on most RPGs' skillsets and how they can be improved, as well as foster conversation about it and create a repository of ideas for anyone wanting to add some spice into their RPG project.
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